• Role: Full-Stack Developer (Solo)
  • Technologies: Node.js, React, MongoDB, Socket.io, OpenVidu WebRTC, Fabric.js, AWS S3, Digital Ocean
  • Team Size: Solo Developer (except design)
  • Industry: Educational Technology
  • User Base: K-12 Schools, Higher Education, Corporate Training

Overview

Developed a comprehensive cloud-based educational collaboration platform that revolutionizes classroom interaction by enabling real-time content sharing, screen casting, and interactive learning across any device with a browser. The platform serves K-12 education, higher education, and corporate training sectors as an integral component of TouchIT Technologies' LED display ecosystem, deployed across numerous schools worldwide.

Key Responsibilities & Achievements

  • Deployed across numerous schools as part of TouchIT LED display suite
  • Built 40+ interactive learning games with multi-zone gamification
  • Implemented real-time collaboration supporting 50+ concurrent users
  • Created 1.5 million+ searchable image gallery
  • Achieved ultra-low latency WebRTC video conferencing

Technical Implementation

The platform leverages a sophisticated tech stack combining Node.js backend with React frontend, orchestrated through a microservices architecture on Digital Ocean infrastructure. Real-time communication is powered by OpenVidu's WebRTC implementation, enabling ultra-low latency video conferencing and screen sharing with support for 50+ concurrent users per room. Socket.io handles bidirectional real-time events for instant messaging, collaborative drawing, and live updates across all connected devices. The collaborative whiteboard features are built using Fabric.js canvas library, enabling smooth multi-user drawing experiences with real-time synchronization. MongoDB provides flexible document storage for user sessions, lesson content, and collaborative data, while AWS S3 handles secure file uploads and content delivery with optimized CDN distribution.

Impact & Results

  • Deployed across numerous schools as an integral part of TouchIT Technologies' LED display suite
  • Eliminated installation barriers by providing a completely browser-based solution, reducing IT overhead for educational institutions
  • Enabled BYOD initiatives allowing schools to utilize existing devices rather than investing in specific hardware
  • Improved classroom engagement through 40+ interactive games and real-time collaboration features
  • Reduced technical complexity for teachers by providing an intuitive, OS-agnostic platform
  • Achieved ultra-low latency video conferencing supporting 50+ concurrent users per session using OpenVidu WebRTC
  • Scaled horizontally to support multiple schools simultaneously on Digital Ocean infrastructure
  • Provided cost-effective solution as a free platform bundled with TouchIT LED displays, making advanced collaboration accessible

Key Features Delivered

  • Real-time screen casting and multi-casting - Unlimited simultaneous screen sharing with scrollable view
  • 1.5 million+ searchable image gallery - Built-in Content Gallery with live search functionality
  • Live collaborative whiteboarding - Multi-user interaction on shared canvas
  • Student device management - Screen pause, control, and monitoring capabilities
  • Cross-platform file sharing - Seamless transfer between all connected devices
  • Interactive assessment tools - Live voting, polling with graphical results display
  • Session recording and playback - Complete lesson capture for review
  • Multi-zone gamification - Multiple students interacting on same screen simultaneously
  • Chromebook optimization - Chrome browser optimized for education sector
  • Import compatibility - Supports content from other interactive whiteboard platforms
  • Class management system - Email invitations, class lists, and session organization
  • No installation architecture - Pure browser-based access for all users
  • Workbook management - Create, save, and export lessons as PDF documents
  • Unlimited cloud storage - Fair use policy for storing all educational content
  • Multi-language interface - Supporting global educational communities
  • Educational game library - 40+ games organized by subject areas
  • Annotation tools - Drawing, highlighting, and table creation features

Key Metrics

  • Concurrent Users: 50+ per session - Ultra-low latency WebRTC implementation
  • Interactive Games: 40+ - Multi-zone collaborative gamification
  • Image Library: 1.5M+ - Searchable educational resources
  • Development Approach: 100% Solo - Complete solo development

Related Keywords

educational technology classroom collaboration real-time screen sharing interactive whiteboard WebRTC educational games cloud platform K-12 education

Project Tags

#EdTech #Real-time Collaboration #WebRTC #Interactive Learning #Canvas #Educational Games #Cloud Platform