- Role: Full-Stack Developer (Solo)
- Technologies: Node.js, React, MongoDB, Socket.io, OpenVidu WebRTC, Fabric.js, AWS S3, Digital Ocean
- Team Size: Solo Developer (except design)
- Industry: Educational Technology
- User Base: K-12 Schools, Higher Education, Corporate Training
Overview
Developed a comprehensive cloud-based educational collaboration platform that revolutionizes classroom interaction by enabling real-time content sharing, screen casting, and interactive learning across any device with a browser. The platform serves K-12 education, higher education, and corporate training sectors as an integral component of TouchIT Technologies' LED display ecosystem, deployed across numerous schools worldwide.
Key Responsibilities & Achievements
- Deployed across numerous schools as part of TouchIT LED display suite
- Built 40+ interactive learning games with multi-zone gamification
- Implemented real-time collaboration supporting 50+ concurrent users
- Created 1.5 million+ searchable image gallery
- Achieved ultra-low latency WebRTC video conferencing
Technical Implementation
The platform leverages a sophisticated tech stack combining Node.js backend with React frontend, orchestrated through a microservices architecture on Digital Ocean infrastructure. Real-time communication is powered by OpenVidu's WebRTC implementation, enabling ultra-low latency video conferencing and screen sharing with support for 50+ concurrent users per room. Socket.io handles bidirectional real-time events for instant messaging, collaborative drawing, and live updates across all connected devices. The collaborative whiteboard features are built using Fabric.js canvas library, enabling smooth multi-user drawing experiences with real-time synchronization. MongoDB provides flexible document storage for user sessions, lesson content, and collaborative data, while AWS S3 handles secure file uploads and content delivery with optimized CDN distribution.
Impact & Results
- Deployed across numerous schools as an integral part of TouchIT Technologies' LED display suite
- Eliminated installation barriers by providing a completely browser-based solution, reducing IT overhead for educational institutions
- Enabled BYOD initiatives allowing schools to utilize existing devices rather than investing in specific hardware
- Improved classroom engagement through 40+ interactive games and real-time collaboration features
- Reduced technical complexity for teachers by providing an intuitive, OS-agnostic platform
- Achieved ultra-low latency video conferencing supporting 50+ concurrent users per session using OpenVidu WebRTC
- Scaled horizontally to support multiple schools simultaneously on Digital Ocean infrastructure
- Provided cost-effective solution as a free platform bundled with TouchIT LED displays, making advanced collaboration accessible
Key Features Delivered
- Real-time screen casting and multi-casting - Unlimited simultaneous screen sharing with scrollable view
- 1.5 million+ searchable image gallery - Built-in Content Gallery with live search functionality
- Live collaborative whiteboarding - Multi-user interaction on shared canvas
- Student device management - Screen pause, control, and monitoring capabilities
- Cross-platform file sharing - Seamless transfer between all connected devices
- Interactive assessment tools - Live voting, polling with graphical results display
- Session recording and playback - Complete lesson capture for review
- Multi-zone gamification - Multiple students interacting on same screen simultaneously
- Chromebook optimization - Chrome browser optimized for education sector
- Import compatibility - Supports content from other interactive whiteboard platforms
- Class management system - Email invitations, class lists, and session organization
- No installation architecture - Pure browser-based access for all users
- Workbook management - Create, save, and export lessons as PDF documents
- Unlimited cloud storage - Fair use policy for storing all educational content
- Multi-language interface - Supporting global educational communities
- Educational game library - 40+ games organized by subject areas
- Annotation tools - Drawing, highlighting, and table creation features
Key Metrics
- Concurrent Users: 50+ per session - Ultra-low latency WebRTC implementation
- Interactive Games: 40+ - Multi-zone collaborative gamification
- Image Library: 1.5M+ - Searchable educational resources
- Development Approach: 100% Solo - Complete solo development